Alumna Jennifer Canada Challenges
Stereotypes in Games and Games Industry
At this yearās largest game developer conference, GDC 2010, SMU alumna Jennifer Canada gave a presentation to developers from around the world titled āPaint-by-Gender: How to add āpinkā gameplay to your āblueā title (and still keep all the boys happy)ā based on her SMU thesis.
If you think game developers have cookie cutter backgrounds, you havenāt met Jennifer Canada, a former Rice University opera performance and political science double-major who āĀ for a time āĀ abandoned playing video games all together.Ā
Today, alumna is a designer for .
At this yearās largest game developer conference, recently held in San Francisco, Canada gave a presentation to developers from around the world titled āPaint-by-Gender: How to add āpinkā gameplay to your āblueā title (and still keep all the boys happy)ā based on her SMU thesis.
āThe project offers empirical data which suggests that it is possible to incorporate female-friendly elements into games and still appeal to both genders,ā said Canada.
In 2005, Canada joined where she served as level designer and associate game designer and has shipped titles that include: Ā Ben 10: Alien Force, Dead Head Fred, Flushed Away, and Curious George.Ā She joined Insomniac Games in Jan. of 2009 and is working on an unannounced title.
āBefore college, Iād given up on video games because I thought they required lightning-quick reflexes,ā admitted Canada about her early experiences with Nintendoās Game Boy, and added, āWhen I graduated from Rice University, I realized that I no longer wanted to pursue a career in either of my degreed fields of study.āĀ Nonetheless, things soon fell into place.
An introduction to and later, SMU, changed her career path.Ā
āThe architectural capabilities and narrative aspects of The Sims opened my eyes.Ā I was addicted to redesigning the environment. When a friend suggested I look into Ćå±±½ūµŲ, it seemed like a perfect match,ā recalls Canada.Ā
Ā āThe intensity of those 18 months was so demanding that I could easily keep pace in the real-world environment of video game development,ā explained Canada of her experience at Ćå±±½ūµŲ.Ā āFor the first several months at my first job, every skill I needed, I had already practiced during my time at SMU.ā
In 2005, Canada received her Professional Certificate in Digital Game Development from Ćå±±½ūµŲ, which had just recently introduced its graduate degree in video game development.Ā Ā Without skipping a beat, Canada embarked on her career and in 2007, she began her thesis.Ā Two years later, she defended her thesis and is the first certificate graduate to complete the advanced standing Master of Interactive Technology program at SMU.Ā
āJennifer exemplifies what the video game industry needs and what we try to cultivate at SMU,ā said Dr. Peter Raad, founder and executive director of The Guildhall at Ćå±±½ūµŲ.Ā āOur program uses the most cutting edge technology to hone studentsā skills, and does so in an environment that mirrors the intensity of the real world.Ā We believe it is increasingly important to offer students opportunities to explore their creativity and develop an impassioned voice that will lend to next-generation video game development.ā
About The Guildhall at SMU
The Guildhall at Ćå±±½ūµŲ is the premier graduate video game education program in the U.S. Many of the schoolās founders are industry icons, and classes are taught by industry veterans. In six years, the program has graduated over 340 students, and alums have worked at more than 90 video game studios around the world, with several graduates now serving in leadership positions.
SMU offers both a Masterās degree and a graduate Professional Certificate of Interactive Technology in Digital Game Development, with specializations in art creation, level design, and software development.
For more information, please visit .
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